Home » Android » Doors and Rooms Chapter 1 : Rusty Key Cheat

Doors and Rooms Chapter 1 : Rusty Key Cheat

Doors & Rooms Walkthrough

Don’t question why. Just open the doors and escape!

Simple yet fatally addictive

See through the tricks and find hints for your escape!

Never-ending battle of wits against the developers

Be careful, though: one mistake can cost you everything.

Doors & Rooms Review

One of the Top 1 Room Escape in iPhone during the end of year 2012. The incredible graphic with more items puzzle for every rooms. It is feel like 3D rooms and doors in every level.

Totally different from 100 Floors, 100 Doors, 100 Rooms. All the levels without bug and smooth enough to enjoy it. The music and sound effect in the game is totally different from other room escape game.

You should download and install to your phone right now.

We have solved all the levels, Rusty Key, Secret Doors, Silent Hospital and make the puzzle explanation for you, wish you all can understand our walkthrough and the detail of the game.

Download Doors & Rooms

Free: iPhone | iPad | iPod | Android | Windows Phone | Symbian | Blackberry

Doors & Rooms Level 1-1

Next Level


Doors & Rooms Level 1-1

Please like us if this help you.
Like us for the next update.
[justin_fb]

Tags:

22 thoughts on “Doors and Rooms Chapter 1 : Rusty Key Cheat”

  1. This solution makes no sense. I solved everything up until solving for the code but I don’t see how you got the numbers on the scrap of paper or on the petri dishes. Up until this point the solutions have been challenging but intuitive. It’s a cheap shot to make the last game impossible just because you can (and I realize that *you* are probably not the program writer so no offense intended).

  2. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  3. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  4. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  5. Its actually pretty simple… Basic algebra. In the first picture it has two dark ones two light ones and two odd shaped ones and it equals 12. So basically 2x+2y+2z=12 same for all of them then just solve through algebra.

  6. it actually isn’t that less intuitive than other solutions, and took me equally long (very long) to figure out. The scrap paper gives you sums of values by a trivial system of 3 variables + 3 equations, nothing unsolvable. Once you get the formula and the value of each cell, you get the sum for each patient…
    frustration may be ?

  7. guys, it’s not as complicated as you’re making it out to be. 8, 4, 6, and 1 are crossed out simply meaning what number are not these numbers? So what you’re left with in order from left to right is 5293.

  8. You have the type blood Rh-A that belongs to Aska ( you can check from a former hospital episode). And you know that Aska blood has a value of 9 : 1*3 +2*2+2*1=9. And so for the other blood types

  9. Claustrophobia 4-6 makes no sense. I solved everything but the code. How did you get 851216 out of HELP? Plus every time I cut the mouth loose I die?

  10. Looking at the cogs; the blue & yellow are combined to make green, for the lower one…Then at the top, is it the red on the left and the steel (from the ceiling) on the right? How does the fractured green one fit in?

  11. Looking at the cogs; the blue & yellow are combined to make green, for the lower one…Then at the top, is it the red on the left and the steel (from the ceiling) on the right? How does the fractured green one fit in?

  12. @Kemp, you’re supposed to put the colored bottles of liquid on the pentagram (star) on the floor first. It’s VERY IMPORTANT that you do it in order. the symbols on the bottles correspond with the symbols on the star on the wall. Starting with the symbol on the left star point, follow the lines of the star and go in order from there. (So, left, right, bottom left, top, bottom right.) If you do it correctly the pentagram on the floor will light up in green. THEN you get the keys from the demon guy’s mouth. Using the keys with blood on them, it spells HELP like you pointed out. From there it’s a very simple letter/number correspondence code. A=1, B=2, C=3, and so on. (H=8, E=5, L=12, and P=16.)

  13. The cards on the wall show the answer. 7 blue spades, 2 green clubs., 3 red hearts and 9 yellow diamonds. Seemed obvious to me. N

  14. The cards on the wall show the answer. 7 blue spades, 2 green clubs., 3 red hearts and 9 yellow diamonds. Seemed obvious to me. N

Leave a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.