DoorsRooms Walkthrough

Doors and Rooms Chapter 1 : Rusty Key Cheat

Last updated on December 17th, 2012 at 02:21 am

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Doors & Rooms Level 1-3

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Doors & Rooms Level 1-3

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22 thoughts on “Doors and Rooms Chapter 1 : Rusty Key Cheat”

  1. This solution makes no sense. I solved everything up until solving for the code but I don’t see how you got the numbers on the scrap of paper or on the petri dishes. Up until this point the solutions have been challenging but intuitive. It’s a cheap shot to make the last game impossible just because you can (and I realize that *you* are probably not the program writer so no offense intended).

  2. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  3. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  4. if you look at the reflection, it would seem the numbers are declining. I also had a long time to realize this code

  5. Its actually pretty simple… Basic algebra. In the first picture it has two dark ones two light ones and two odd shaped ones and it equals 12. So basically 2x+2y+2z=12 same for all of them then just solve through algebra.

  6. it actually isn’t that less intuitive than other solutions, and took me equally long (very long) to figure out. The scrap paper gives you sums of values by a trivial system of 3 variables + 3 equations, nothing unsolvable. Once you get the formula and the value of each cell, you get the sum for each patient…
    frustration may be ?

  7. guys, it’s not as complicated as you’re making it out to be. 8, 4, 6, and 1 are crossed out simply meaning what number are not these numbers? So what you’re left with in order from left to right is 5293.

  8. You have the type blood Rh-A that belongs to Aska ( you can check from a former hospital episode). And you know that Aska blood has a value of 9 : 1*3 +2*2+2*1=9. And so for the other blood types

  9. Claustrophobia 4-6 makes no sense. I solved everything but the code. How did you get 851216 out of HELP? Plus every time I cut the mouth loose I die?

  10. Looking at the cogs; the blue & yellow are combined to make green, for the lower one…Then at the top, is it the red on the left and the steel (from the ceiling) on the right? How does the fractured green one fit in?

  11. Looking at the cogs; the blue & yellow are combined to make green, for the lower one…Then at the top, is it the red on the left and the steel (from the ceiling) on the right? How does the fractured green one fit in?

  12. @Kemp, you’re supposed to put the colored bottles of liquid on the pentagram (star) on the floor first. It’s VERY IMPORTANT that you do it in order. the symbols on the bottles correspond with the symbols on the star on the wall. Starting with the symbol on the left star point, follow the lines of the star and go in order from there. (So, left, right, bottom left, top, bottom right.) If you do it correctly the pentagram on the floor will light up in green. THEN you get the keys from the demon guy’s mouth. Using the keys with blood on them, it spells HELP like you pointed out. From there it’s a very simple letter/number correspondence code. A=1, B=2, C=3, and so on. (H=8, E=5, L=12, and P=16.)

  13. The cards on the wall show the answer. 7 blue spades, 2 green clubs., 3 red hearts and 9 yellow diamonds. Seemed obvious to me. N

  14. The cards on the wall show the answer. 7 blue spades, 2 green clubs., 3 red hearts and 9 yellow diamonds. Seemed obvious to me. N

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